The sims 1 building a house
Real homes usually have too many rooms, narrow hallways, U-shaped staircases, and other elements that do not work well in The Sims. You can copy external shape of real homes, but design floor plan according The Sims mechanics, with fewer and larger rooms. Note: I do architectural design in real life too, having a portfolio of over 50 house plans and over 50 apartment plans , all with dimensions.
According Greenlivingpedia average size of new houses vary from 76 sqm in United Kingdom to sqm in United States and sqm in Australia. There are numerous apartments especially in Eastern Europe built during communism that are just 50 sqm and house a family of 4 people. In United States most houses have 4 bedrooms 1 for parents, 1 for boys, 1 for girls, 1 for guests , but in game, Sims go to sleep in any available bed at random, you cannot designate bedrooms for each Sim, there is no problem if all Sims sleep in a single room even 8 sims in 4 double beds , for realism you can make 1 bedroom for each 2 Sims.
Due to The Sims mechanics, a lot of things takes more space in game than it would take in real life. For example:. Residents of small apartments use folding table and chairs. The corridors in real life are 90 cm — 1. In The Sims you should avoid hallways long narrow rooms with no furniture. You can put furniture aligned on walls and leave middle of room as passage. If you really want to have hallways, make them 2 squares wide to prevent sims getting stuck if they come from opposite directions.
Design house without dead ends, rooms with a single door, especially if you have more than 4 sims. You can have a central hallway with doors to each bedroom, but add also a door between bedrooms so each room will have 2 ways to exit. Make bathrooms with 2 doors too, for example by putting between bedrooms. Things You'll Need.
Related Articles. Author Info Last Updated: May 6, Plan the size of your house. The most important things to consider are the size of the family and how much money you have.
A house with 2 people would most likely be smaller than a house with 8 people, but that's the creator's choice. Also, think about if you want a garden, pool, backyard, etc. Make a sketch or " blueprint " of what your house is going to be like. Decide how many rooms there will be. Bathrooms are generally smaller unless it is a public bathroom and living rooms tend to be larger. Have bedrooms for each Sim, unless they are married or in love.
Lots range from very small 3 x 1 to very large 5 x 6. Just remember that you can create two and three story houses, so don't choose a huge one for a small family. Choose between terrain or foundation. To some people, using foundation is much easier to create a house with. Drag over the area you want the house to be located. Include any decks and porches you want to include on the ground level.
If you want to have a garden or a front yard, start the foundation a few tiles away from the mailbox area. Put up the walls. Using the wall tool, outline the physical shape of the house, leaving any decks and porches you want outside of the walls note that having a foundation requires steps to get into the house, so leave a small porch for the front door and any other doors!
Create rooms by adding walls inside the house. Using diagonal walls makes for an aesthetic structure, but remember most items cannot be places on a diagonal wall.
Add windows and doors. Windows add "environment" to a Sim's mood. Make sure that you have a door to each room, as you can also use arcs in living rooms and kitchens. Style your house with glass doors on study rooms or offices. Add paint to the walls and flooring. Try to choose colors that would match in real life, such as brown tile in the kitchen, wood deck outside, tan carpet in the living room, or just go wild and mix everything in one room!
Add furniture. Put couches, TVs, bookcases, or arcade machines in the living room, add a trash can, an oven, a fridge, counter tops, and a telephone in the kitchen, and put toilets, sinks, and showers in the bathroom.
Add a staircase if you want a second story. There are two ways to do this: you can use the full staircase tool to place a staircase, or you can use the mini staircase tool.
To use that, go up a level and place floor squares where you want the staircase to reach on the second floor, and then go to the staircase tool, choose the type of stair you want to use, and place your cursor over the landing. This will not work if there is not enough room to construct the staircase. Place the exterior walls for the second floor. Second floors can by dynamic, since you don't need them to match the first floor. You can also place decks on the second floor. Place the interior walls on the second floor, creating the rooms you wish to have.
You will need to place floors in all of these rooms as well. You can place a simple wooden floor in the rooms you wish to have, then edit them later. Use the roof tool to create the style roof you'd like. You can use the auto roof maker, or you can go in and customize your roof with different shape.
You can always go back and change the color and shape later. Create an outside environment. Lay out some tile or gravel, put out some nice chairs, buy some exercise equipment, and set up a garden or some trees. You may even want to build a greenhouse.
If you have Seasons If so, build a room and put some gardens in there and maybe fruit trees. In the game, players control the day-to-day lives of virtual people called " Sims ".
Sims require direction, via mouse inputs, in order to have their needs met and live their lives efficiently. Sims have a degree of free will , but not enough to be considered completely independent and even this limited free will can be disabled. The residential lot that individual Sims or families call home can be upgraded both in terms of the structure Build Mode and the furniture that occupies it Buy Mode , with limitations on lot space.
The Sims was released on February 4, , to wide critical acclaim and numerous awards. The success of the initial release led to the creation of a total of seven expansion packs for the game, and ultimately led to the release of other games in the The Sims series , including the sequel titles The Sims 2 , The Sims 3 , and The Sims 4.
The base game itself has sold more than 16 million units, [1] and was at one time the best-selling PC video game in history , until it was eclipsed by The Sims 2. Strictly speaking, there is no primary objective to The Sims ; it is open-ended and players are free to decide for themselves what constitutes success or failure. The game does, however, have plenty of clear secondary objectives, such as career and relationship success, although there are no set rewards for this. The player will need to make his or her Sim successful in many ways.
Players must fulfill their need to sleep, eat, and so forth, just like real human beings. They will also need to find a job, be promoted, or even marry other Sims so that one can have a successful family life. The architecture and the artificial intelligence system have both been praised by players. Players will need to build a well-designed house and put in different objects to fulfill the Sim's needs. Sims can only interact with the objects in their house. A player can control a maximum of eight Sims at a time; the Sim currently being controlled can be identified by the PlumbBob over its head.
After suffering a fire that burned away all his possessions, Will Wright was forced to find a new home and rebuild his life. It was this experience that inspired him to think of a game that simulates life, linking his ideas with the SimCity series he had developed. In , he proposed the idea to Maxis but they rejected it, believing that computers at the time could not handle such a game.
In , he proposed it again to EA Games. This time, it was accepted. EA Games initially named it Project X, however for a short while it was called Dollhouse Simulator but after realizing that it would be hard to market to young males it was renamed to Tactical Domestic Simulator and eventually renamed it The Sims in Promotions for the game were first seen on the SimCity installation CD.
In The Sims , there is no primary objective or goal to achieve, and instead of fulfilling objectives, the player is encouraged to make choices and engage fully in an interactive environment. This has helped the game successfully attract casual gamers.
The only real objective of the game is to organize the Sims' time to help them reach personal goals and succeed to the best of their ability. In the beginning, the game offered players pre-made characters to control, as well as the option to create more Sims. Creating a Sim consists of creating a " family " identified by a last name that can hold up to eight members. The player can then create Sims by providing the Sim with a first name and optional biography, and choosing the gender male or female , skin complexion light, medium, or dark , age adult or child , a specific head and body bundled with a specific body type and clothing , and a personality from among Neat, Outgoing, Active, Playful, and Nice.
The player cannot change a Sim's face, name, or personality once they have been moved onto a lot. All architectural features and furnishings are dictated by a tile system, in which items must be placed on a square and rotated to face exactly a 90 degree angle with no diagonals permitted.
Walls and fences go on the edge of a "square" and can be diagonal, whereas furniture and Sims take up one or more squares and cannot be diagonal. There are over home building materials and furnishings for purchase in the base game.
The player can purchase several objects for Sims such as televisions, showers, beds, and fridges, each of them has a purpose which ranges from fulfilling a certain need or raising a skill or simply being decorative. Each item takes up a number of tiles on the grid and can be rotated to meet the player's desires.
All items are pre-rendered. Sims are controlled by instructing them to interact with objects, such as a television set, a dresser, or another Sim. Sims may receive house guests, which are actually based on the game files of other Sims in the neighborhood. The player cannot control 'visiting' Sims, although it is important for Sims to interact with one another in order to develop a healthy social life and gain popularity.
Sims have a certain amount of free will if it is enabled in-game , and although the player can instruct them to do something, Sim characters may decide to do something else, or simply ignore the player's commands.
They are unable to take certain actions without specific commands from the player, such as paying their bills. Thus, if left alone without any player supervision, the Sims will eventually develop overdue bills and their property will be repossessed.
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