Note that you do not have to grab ALL of them as demonstrated in the third level where one is actually impossible to reach. The ghost in the second from the bottom floor will not actually harm Casper, but you will lose Ooze and your high-points score will go down for those of you who care. To maneuver around the uncles, follow behind them to grab ooze once they walk past it, then run back and climb down a ladder and go back up and follow them the other way if there are two buckets of ooze on a floor.
In some cases, a bucket will be right next to a wall - you will have to stick very close behind Casper's uncle, grab it once his uncle touches the wall, then retreat quickly. After collecting all the buckets, head up to the top to finish the mini-game. As Casper, you have to transform into a trampoline by pressing and holding the A button to bounce the book back into the air. It does not matter from which angle the book bounces off the trampoline, the book will have a set direction it will bounce in.
There are two different path-routes a book will follow, a short one and a long-one. The short one will bounce to the left all the way, while the long one will bounce left, then right, then back left. Fatso will always drop the book at the right end of the library, so you have until he makes his way back over to bounce the current one left. At the same time, there will occasionally be Ooze on the floor that appears in vials.
To grab this, you cannot be in trampoline form. You must have a sufficient amount of Ooze in each level to finish the game successfully. Once you save about six books twelve in Level Two and eighteen in Level Three , the mini-game will end.
You lose if you drop three books. However, the general design of the game remains the same: you must pick out items that are appropriate for the situation that you are currently in to design a Rube Goldberg-like mechanism using the three ramps.
Go back and go through door. Open the first door to get food and then open the door to the far left. Place two weights, look at the note, and wisp through the vent. Hit the switch go back to the hall and go through the middle door. Buzz through. The left room in this area is painting room five.
Go through the middle door and use the weight to get a painting piece. Go through the vent to get key and food. Open left chest to get key and right to get weight. Go through far left southern door. Place a weight on the tile.
Hit the switch at the end of the hall, and then hit the one that appears next to it. Go back through two rooms to get green key and hit switch. Go back to the hall with new garden gate.
Hit the switch and go into the garden to get the painting piece. Go back to the second painting room. Go through vent, south, buzz through door, move armor, expose vent.
Go in. Hit switch, go back. Go to foyer. Go up right stairs through purple door. Go up to the attic. Go through lower right door. Follow path to upper right door. Use the winding key on the carousel.
Switch to hammer mode and pound Fatso's tanks three times each. Then when fatso gets on the carousel hit him to get the Lazarus part. Exit and go south through the door. To the south is painting room six. Go to the upper right and get the green key. Return to the room near painting room two with all the green doors.
Use the green keys. Cut through the door, hit switch and go in vent to get painting piece. Go back, go down the hall to the right, bounce through the hole and hit the switch. Return to the courtyard you just passed to collect the goodies.
Return to previous room and go south and through vent. Stop to do the fireplace trick if you haven't already and then head back to the room before the one where Fatso had his tanks in the attic. Go south and open chest for painting piece. Go to the room next door and place them in frame to get light bulb morph. Turn into the light bulb and head south.
Use the gold key. Hit the switches and collect all the goodies including a painting piece. Make sure you have done the fireplace trick everywhere you can. Then go back to puzzle room four. Go through the hole to get the painting piece and then return to the frame and place the pieces to get the fan morph. Go through the vent maze by painting room three and into the door, not up stairs. Go north and left and follow path around center room to collect keys food and hit a switch.
Continue on to hit another. Backtrack to hit a switch by the bathroom. Then go to far right and through now open door.
Pillage chests and bounce through holes to get glue. Go back to painting room four and go south. Go through the far right door, and then the far right door in this section too.
Use the glue on your uncle to get a Lazarus piece. Go back to painting room 2. Go through the vent and down hall to the end room. Bounce through the hole in the wall. Pick up the two brass keys and the painting piece.
Go back to painting room five. Place the pieces to get the cyclone morph. Go to the garden maze and leave through the southern exit. Head south two screens and use the cyclone and hover above the empty grave. Your uncle will get sucked in and you will get a Lazarus piece. Go to the foyer. Got back to your uncle's bedroom and into the door to the upper right.
Use the camera on fatso until he gets embarrassed and disappears. Another Lazarus piece! Go up the left stairs and into the far right door. Shoot your uncle with the perfume until he goes away. The Lazarus machine is almost complete. Go back to the upstairs hallway and go into the far left door. Go down the stairs and use the black key.
Go down. Hit the switch to the right. Hit switch in lower left room. Hit switch in lower right. Go through the upper left door and pick up the goodies. Go into the pipe and get the painting piece. Return to the first basement area. Exit south. This is painting room seven. Behind the wine racks to the south is a hidden vent. Go in it to get important keys. Return to room and continue right. Behind these wine racks is a painting piece. Go back to the first basement and exit through the upper right.
Follow path and go through the pipe near north door. Hit the switch and collect the stuff. Go back through the pipe and through the new door to get a painting piece.
Go into the nearby pipe and hit switch. Go back to painting room two. Bounce through hole go through two vents and head south. Place the weight on the tile to get a black key.. Return to the basement. Go back into the upper right room and head through the north exit. Use the black key and make your way through the simple maze collecting all the stuff along the way. There is a secret vent in the upper left corner. It is important. Hit all the switches in this area too.
When you are done you should have a silver and red key and a painting piece. Go back to painting room seven and complete it. You get screwdriver morph. You can now go back to through the vent in your uncles bedroom and use the silver key if you want to get the food. Then return to the basement and go through the right door and south this time. Your uncles are playing baseball.
Get in the middle to get megacasper morph and then use it to scare them away. You get the final Lazarus piece. Go through south door. Get the key and the gold. Use the screwdriver on the machine in the lower left to fix the Lazarus. End Act 2 phew. Just pick up the white key and go into the pipe by the two barrels in the basement maze.
Use the key and get the cellular integrator. Return to Lazarus. If you don't care about the couple bonus things skip to the final section. If not, go back to the first basement area and through the left door. Wisp into the furnace and use your keys to get all the stuff. Then return to the garden maze and go through the now open gate to the north.
Open the gold door on the right. Put the armor in an "X" pattern to open the door. By this time you should have all the Casper pieces.
Put them in the frame to get the spring morph. Now return to the foyer. Use the spring in the middle of the room to find a hidden room. Pick up the goodies and head right. Move the chair away from the vent and go through it. Use the red key to go through the door and another red key on the next door. Grab the food in this room and hit the switch. Go to the room and through the vent. Examine the clock in this room to get a piece of painting.
Go back through the vent and go into the left vent this time. User Ratings. Your Score. More statistics and details. Does anyone happen to have a clear written walkthrough or a map of Whipstaff Manor drawn out? General Optional spring morph?
Build Where is the third painting room? Main Quest What is the swtich combination for the bonus room in the cellar with lots of switches? Side Quest More Questions ».