Razorworks apache havoc manual
You can join multiplayer games at any time as long as you have chosen an identical service provider to the host. When connecting to another player via a modem connection, the player who answers the call is automatically assigned the host status. The host must wait in the Multiplayer screen in order to connect to an incoming call.
Set retreating blade stall effect on or off. The imbalance of lift created by this effect will cause the helicopter to roll and the pilot to apply constant cyclic corrections. Novice pilots should turn this effect off. Set cross coupling effect on or off.
With this option turned on the pilot will notice minimal turning effect upon large collective inputs. Turning the cross coupling effect off will require constant yaw input to maintain heading. Novice pilots should turn this effect on. Set ground effect on or off. The ground effect simulates low altitude air cushioning created by the rotor downwash. Set keyboard assistance on or off. Helicopter flight requires subtle inputs unobtainable from keyboard control.
Keyboard assistance implements a damping factor to help provide these inputs and allow smoother flight. Set over-torque effect on or off. Set the vortex ring effect on or off. You can unintentionally create a vortex ring around your main rotor if you make a sustained high-speed descent vertically or at a steep angle.
This is a hazardous situation! Sets the method in which target identifications are reported. Set Co-Pilot operating counter measures on or off. Set to on and the Co-Pilot will take care of releasing chaff and flares and will operate the IR and Radar jammers. You can release extra chaff and flares if required.
Select either Novice or realistic avionics. With Novice avionics selected you do not need to operate the targeting devices. The difficulty option affects the enemy's response time and the amount of weapon damage incurred. This only affects you and not the other entities in the world. In multiplayer games each player retains their own difficulty level. That is, this value is not set globally by the server. Therefore a novice player can compete with more experienced players by adjusting their respective difficulty levels.
Usually, if a weapon hits the front of a tank, where it is more heavily armoured, then less damage will be inflicted than if the weapon hits the rear or sides of the tank. Select 3D terrain detail to suit your processor speed. High detail demands more processor power than Low detail. Select 3D object detail to suit your processor speed. Select cockpit detail to suit your processor speed.
The main rotor blur effect visible from the cockpit may be set on or off as a matter of preference. Cycle through the available hardware graphics devices and select the hardware which has the best Direct3D support.
Changing device requires you to restart Comanche Hokum. There are three different game types offered in the Combat screen plus a demo mode. Campaign games are large-scale dynamic campaigns based over the entire map.
To win the campaign you need to complete all of the given objectives. Skirmish games are mini-campaigns contained within a small area of the map. Skirmish games provide useful practice before taking on a full campaign and also require much less bandwidth in multiplayer games. Free Flight games allow you to explore all of the flying areas, practice flying and familiarise yourself with the avionics and weapons systems. New games are listed in white text.
If you have selected a multiplayer connection then starting a new game makes you the host of that game. Existing multiplayer games are listed in amber text. You may join these games at any time. Saved games are listed in green text. Saved games may be renamed or deleted. After you have selected a game, the game details and options are displayed.
From the Gunship screen select which side you want to play the campaign from. If you have Apache Havoc installed then you can choose between flying Comanches and Apaches or Hokums and Havocs in the campaign. The Campaign and Mission Planning screen is the focal point of the campaign.
From here you get an overview of the campaign and can assess the current situation in order to decide your next mission. Diagram 2. Familiarise yourself with the layout of this screen — try selecting all the options.
The additional information may be displayed in the message window, on the map or in the current mission and gunship status lines. There are several ways of selecting a mission and gunship and you can select them in any order.
For instance, you may prefer to select a mission first simply because you want to fly a particular type of mission. Alternatively you may opt to select a gunship first so that you can fly with other players in a multiplayer game or you want to fly a particular type of gunship if you have Apache Havoc installed.
The easiest way to select a mission and gunship is to use the auto-select function The mission briefing is displayed in the information window. The flight group details are displayed in the information window. You can view missions, groups and bases. Unassigned mission are missions which have not been assigned to a flight group yet.
If you select an unassigned mission you then need to select a flight group in order to fly the mission. Unassigned missions may be taken by computer-controlled AI flight groups or by other players in multiplayer games. Unassigned missions will eventually expire timeout if they are not taken. Unassigned and assigned missions are listed, for example As you move the mouse pointer over the missions, details of the mission are shown in the message window and the current mission status line.
The mission is indicated on the map if it is view. Click on a mission and a full briefing for the mission is displayed in the information window. Click on a flight group type to expand the groups available, for example As you move the mouse pointer over the flight groups, details of the group are shown in the message window and the current gunship status line. The flight group is indicated on the map if it is in view.
You are normally assigned the flight group leaders gunship i. If you have accepted an assigned mission then the flight group is already selected but you can change gunship within the group.
There are many maps displayed in various contexts, however, the functionality of all maps is the same. Simply point at icons to find out what they are. Point to a location on the map and right-click to centre the map around this position. This option is only available in Free Flight games. Toggle keysite icons. Keysites are tactical sites such as airbases, FARPs, ports, oil refineries, etc. Group information displayed — track the selected unit. Mission information displayed — does nothing.
Base information displayed — does nothing. Move the mouse pointer over any map icon and details will be displayed in the message window. The most recent event log message is displayed in the message window and the event locator is displayed on the map to show the origin of the message. Click on the message window to display the event log in the information window. To move a waypoint, select it with the mouse pointer and drag it to a new location.
The start base, landing base and objective waypoints cannot be moved. To delete a waypoint, highlight the waypoint by moving the mouse pointer over the waypoint and press the ; key. The start base, landing base and objective waypoints cannot be deleted. The details of the mission are listed and a short account of the mission objectives is given.
After a mission is completed successfully or unsuccessfully the mission debriefing is displayed in the information window. To display your briefing or debriefing click the mission name i.
The mission briefing is available as soon as the mission is complete and not when you have returned to base.
At this point you can quit the mission an AI pilot will fly the gunship back to base and you can select another mission to fly. After a mission you may be promoted or be awarded a medal. Details are given in the debriefing. In order to win the campaign your forces must successfully complete all of the campaign objectives.
Some objectives require your forces to capture an enemy installation. To achieve this your forces must weaken the installation via strike missions. Once battle damage assessment has shown the installation to be sufficiently weakened your forces will attempt to insert troops to capture it.
The event log keeps account of all the significant actions that have occurred during the campaign. The event log is listed with the latest event at the top. Click on any event text to view the location of the message origin. After selecting a gunship you can change the weapon loadout. You may change the weapon loadout for any of the gunships in your flight group.
For gunships other than Apache Longbows, Comanches, Havocs and Hokums you can only select the three default options.
You can change the game options during a campaign, however, some options will be unavailable and are greyed out. Save a campaign at any time.
The saved game will be available on the Session screen. Enter a filename for the saved game restricted to 8 characters — there is no need to enter a file extension. Ensure that you select a passive environment and turn the collisions and weapon damage off. Sudden, violent control inputs are to be avoided whenever possible, but especially in hovering or low-speed flight. Release the rotor brake R. The rotor blades will start to spin and the canopy doors will close.
Release the wheel brakes B. The helicopter will start to climb. Adjust the collective to hold the helicopter in a steady hover Q and A. The helicopter will lose altitude so gently increase the collective to compensate for this Q. The helicopter will climb but lose forward speed.
Raise the collective to climb Q. The helicopter will climb but gain forward speed. The helicopter will lose height but gain forward speed. Lower the collective to lose height A. The helicopter will lose height and forward speed. At higher speeds, turning is accomplished by tilting the cyclic left or right to bank the helicopter ] and [. Lower the collective to prevent the helicopter from climbing A.
As the helicopter slows, gently raise the collective Q to compensate for the diminished main rotor thrust. Use the pedals Z and X as necessary to keep the helicopter straight. From a steady hover, gently lower the collective A and the helicopter will begin to lose altitude.
Watching your vertical speed, adjust the collective Q and A to maintain a steady rate of descent. Just before touchdown reduce the rate of descent to soften the landing. After touchdown, bottom the collective A. Engage the wheel brakes B. The game brings two of the most-feared modern day combat helicopters to your fingertips: the U. Both have been meticulously recreated with beautiful 3-D graphics.
You can view these choppers and the surrounding area from 30 unique camera angles. Several of the TV style camera angles show the working gun turrets and the rotors even flop, depending on your air speed. Even the windshield wipers work, which comes in handy with the variable rain, snow and weather conditions that effect your flying.
While the developers took their time crafting every last detail of the choppers and the arsenal of 50 U. The 3-D accelerated graphics have a virtual, hand-drawn feel, rather than the photorealistic look of many of today's combat flight sims. Adding to that, the trees and other surroundings have some serious pop-up I played the game on a Pentium with a Rage 3-D accelerator card. Buildings are basically 3-D blocks with windows. They can be destroyed, crumbling slowly as you fire upon them, but there's not much detail in the architecture.
They're still fun to blow up and certainly serve their purpose. The hills and valleys are rather plain. And the foliage is poorly drawn. The jungle edges are like a green wall that simply ends. Since this is a low-altitude game that encourages and requires you to fly low and hide behind buildings, mountains and trees, the poor graphics are all the more noticeable. They just seem antiquated. Free Flight, which allows you to take off and fly around in either chopper, is a must for the beginners who have read the instruction manual.
You get a good feel for both aircraft in this mode and also begin to learn the intricate keyboard system. This mode allows you to blow up your own base, and anything else, without having to worry about the consequences. Unfortunately, it's nearly impossible to understand what he says, or anyone else, for that matter. The radio chatter is so garbled that you cannot decipher it. And with no subtitle option, you're literally left out to dry in the middle of combat.
On the plus side, the ambient sound effects and background music are average. In addition to the Free Flight, there are a number of dynamic single and multiplayer campaigns set in current hot spots around the globe.
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